![]() While the greater power of the Xbox allowed for more freedom in gameplay and graphical design, the production was troubled by a lack of art design direction and problems with the team's graphical and gameplay ambitions. Around a dozen staff returned to work on Orta, including the artists Takashi Iwade and Kentaro Yoshida, the composer Saori Kobayashi and the battle designer Akihiko Mukaiyama, who directed Orta. The previous Panzer Dragoon developer, Team Andromeda, had disbanded after the release of Panzer Dragoon Saga (1998). The gameplay features the player moving an aiming reticle and shooting enemies while the dragon flies through 3D environments on a predetermined track. The story follows a girl, Orta, who is freed by a dragon and embarks on a quest to prevent the abuse of ancient technology. The fourth Panzer Dragoon game, it was released in Japan in 2002 and in North America and Europe in 2003. Help support the Retro Asylum by becoming a patron: Panzer Dragoon Orta is a rail shooter game for the Xbox, developed by Smilebit and published by Sega. Looking for some new games for your favourite retro system? Then checkout Looking for some MiSTer FPGA accessories? Give a visit and use the code retroasylum to gain a 6% discount. Like the art on this episodes cover? Be sure to check out more of SABRE's awesome art : Professor Bertrand Von Dinglefluff the 3rd Thanks to all of our Patreon’s who made this episode possible, we really appreciate your kind donations! ![]() We also catch up on the latest goings on at Evercade and generally in the world of retro gaming. Chris and Mark go in search of the Ancients and fight off a horde of Dragonmares to bring you a deep dive look at the Xbox cult classic, Panzer Dragoon Orta.
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